The 80 hands in the top 45 percent
Start at the top of the ranking and keep going until adding the next hand would pass 45 percent of 1,326 (596.70 combos). Q6o is that hand: its 12 combos would make 45.55%, so the range stops short at 44.65%.
- In the range
- Not in the range
In order, the hands are AA, KK, QQ, JJ, TT, 99, 88, AKs, 77, AQs, AJs, AKo, ATs, AQo, AJo, KQs, 66, A9s, ATo, KJs, A8s, KTs, KQo, A7s, A9o, KJo, 55, QJs, K9s, A5s, A6s, A8o, KTo, QTs, A4s, A7o, K8s, A3s, QJo, K9o, A5o, A6o, Q9s, K7s, JTs, A2s, QTo, 44, A4o, K6s, K8o, Q8s, A3o, K5s, J9s, Q9o, JTo, K7o, A2o, K4s, Q7s, K6o, K3s, T9s, J8s, 33, Q6s, Q8o, K5o, J9o, K2s, Q5s, T8s, K4o, J7s, Q4s, Q7o, T9o, J8o, K3o.
How the combos split
Here is how the range is made up. Each pair carries 6 combos, each suited hand 4 and each offsuit hand 12, so hands of one kind weigh more than hands of another.
| Kind | Hands | Combos | Share of range |
|---|---|---|---|
| Pairs | 12 | 72 | 12.16% |
| Suited hands | 37 | 148 | 25.00% |
| Offsuit hands | 31 | 372 | 62.84% |
Pairs bring 72 combos from 12 hands, suited hands bring 148 from 37 and offsuit hands bring 372 from 31. Offsuit hands lead with 62.8%.
The range by top card
The top 45 percent does not spread evenly across ranks. The table counts hands and combos for each higher card.
| Top card | Hands | Combos |
|---|---|---|
| Ace | 25 | 198 |
| King | 22 | 170 |
| Queen | 14 | 98 |
| Jack | 8 | 58 |
| Ten | 4 | 26 |
| Nine | 1 | 6 |
| Eight | 1 | 6 |
| Seven | 1 | 6 |
| Six | 1 | 6 |
| Five | 1 | 6 |
| Four | 1 | 6 |
| Three | 1 | 6 |
| Two | 0 | 0 |
Ace-high hands supply 198 of the 592 combos (33.4%) from 25 hands. The range reaches down to a top card of three, where it holds 1 hand.
Hands worth knowing at the edge
Two hands mark the edge. K3o is the weakest hand inside, number 80 of 169 with 51.43% equity against a random hand. Q6o is the strongest hand left out, number 81 with 51.02%.
Compared with the top 40 percent, this range adds 7 hands and 68 combos: K4o, J7s, Q4s, Q7o, T9o, J8o, K3o.
How your cards shrink the range
Cards in your hand are out of an opponent's reach. These tables count the live combos of the range after one known card of each rank and after nine different two-card holdings.
| Known card | Combos left | Combos removed |
|---|---|---|
| Ace | 541 | 51 |
| King | 544 | 48 |
| Queen | 558 | 34 |
| Jack | 564 | 28 |
| Ten | 568 | 24 |
| Nine | 569 | 23 |
| Eight | 572 | 20 |
| Seven | 576 | 16 |
| Six | 580 | 12 |
| Five | 580 | 12 |
| Four | 580 | 12 |
| Three | 581 | 11 |
| Two | 587 | 5 |
| You hold | Combos left |
|---|---|
| AA | 491 |
| KK | 497 |
| AKs | 494 |
| AKo | 494 |
| 525 | |
| JTs | 541 |
| 77 | 561 |
| A5s | 530 |
| 72o | 571 |
Compare the extremes: an ace leaves 541 combos and a two leaves 587; AA leaves 491 and 72o leaves 571, out of 592.
A worked example
With AA in your hand, 491 of the range's 592 combos are still possible, which is 40.08% of the 1,225 hands your opponent could hold. Hold AKs instead and 494 remain, 40.33%.
How strong the range is as a group
Every hand in the range is averaged here. The group has 58.92% equity against a random hand, falling to 51.16% against the top 50 percent.
Neighboring ranges and hands
Questions about the top 45 percent
- How many hands are in the top 45 percent?
- The top 45 percent is 80 hands and 592 combos, which is 44.65% of the 1,326 two-card hands. It runs from AA down to K3o. Q6o is the first hand left out, because 12 more combos would reach 45.55%.
- Why is the top 45 percent really 44.65%?
- Hands go in as whole classes, in rank order, and a class is never split. The range stops at the last class that keeps the total at or under 45 percent, so it lands on 44.65%, 592 of 1,326 combos, rather than exactly 45.
- How many of the combos have an ace in them?
- 25 hands in the range have an ace as the higher card, adding up to 198 of 592 combos, 33.4%. Holding one ace yourself leaves 541 combos of the range possible for an opponent.
How this was computed
Ranking comes first: all 169 hand classes ordered by equity against a random hand. The range takes classes from the top for as long as their combos (6, 4 or 12 each) total no more than 45 percent of 1,326. The first class that would overshoot is left out entirely.
Known-card and two-card holdings are handled by removing every combo that uses one of those cards from the range. Equity for the whole range averages exact matchups, each counted over 1,712,304 boards, weighted by the pairs of hands that can coexist.
Source: GeorgeLiPoker's own count of the 52-card deck and its preflop matchup table.